Basic stats |
Health |
95 |
Attack |
110 |
Defense |
95 |
Sp. Atk |
40 |
Sp. Def |
95 |
Speed |
55 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Pursuit
|
Dark |
Physical |
40 |
100 |
20 |
1 |
Double power if the opponent is switching out. |
Leer
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Rage
|
Normal |
Physical |
20 |
100 |
20 |
6 |
Raises user's Attack when hit. |
Fury Attack
|
Normal |
Physical |
15 |
85 |
20 |
11 |
Hits 2-5 times in one turn. |
Horn Attack
|
Normal |
Physical |
65 |
100 |
25 |
16 |
|
Scary Face
|
Normal |
Status |
0 |
100 |
10 |
21 |
Sharply lowers opponent's Speed. |
Revenge
|
Fighting |
Physical |
60 |
100 |
10 |
26 |
Power increases if user was hit first. |
Head Charge
|
Normal |
Physical |
120 |
100 |
15 |
31 |
User receives recoil damage. |
Focus Energy
|
Normal |
Status |
0 |
0 |
30 |
36 |
Increases critical hit ratio. |
Megahorn
|
Bug |
Physical |
120 |
85 |
10 |
41 |
|
Reversal
|
Fighting |
Physical |
0 |
100 |
15 |
46 |
The lower the user's HP, the higher the power. |
Thrash
|
Normal |
Physical |
120 |
100 |
10 |
51 |
User attacks for 2-3 turns but then becomes confused. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
56 |
Sharply raises user's Attack. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
61 |
User must recharge next turn. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Taunt
|
Dark |
Status |
0 |
100 |
20 |
TM12 |
Opponent can only use moves that attack. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Giga Impact
|
|
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Swords Dance
|
|
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Wild Charge
|
Electric |
Physical |
90 |
100 |
15 |
TM93 |
User receives recoil damage. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |