#436 Bronzor

  • Bronzor
X-ray photos were taken to check its body structure. Nothing appeared, however.
Basic stats
Health 57
Attack 24
Defense 86
Sp. Atk 24
Sp. Def 86
Speed 23

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Tackle Normal Physical 50 100 35 1
Hypnosis Psychic Status 0 60 20 7 Puts opponent to sleep.
Imprison Psychic Status 0 0 10 12 Opponent is unable to use moves that the user also knows.
Confuse Ray Ghost Status 0 100 10 14 Confuses opponent.
Psywave Psychic Special 0 80 15 15 Inflicts damage 50-150% of user's level.
Extrasensory Psychic Special 80 100 20 19 May cause flinching.
Iron Defense Steel Status 0 0 15 26 Sharply raises user's Defense.
Safeguard Normal Status 0 0 25 30 The user's party is protected from status conditions.
Metal Sound Steel Status 0 85 40 31 Sharply lowers opponent's Special Defense.
Gyro Ball Steel Physical 0 100 5 35 The slower the opponent, the stronger the attack.
Future Sight Psychic Special 120 100 10 37 Damage occurs 2 turns later.
Payback Dark Physical 50 100 10 49 Power doubles if the user was attacked first.
Heal Block Psychic Status 0 0 15 52 Prevents the opponent from restoring HP for 5 turns.
Heavy Slam Steel Physical 0 100 10 54 The heavier the user, the stronger the attack.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Gyro Ball Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

Generate your own Bronzor qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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