#427 Buneary

  • Buneary
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.
Basic stats
Health 55
Attack 66
Defense 44
Sp. Atk 44
Sp. Def 56
Speed 85

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Foresight Normal Status 0 0 40 1 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Splash Normal Status 0 0 40 1 Doesn't do ANYTHING.
Defense Curl Normal Status 0 0 40 1 Raises user's Defense.
Pound Normal Physical 40 100 35 1
Endure Normal Status 0 0 10 6 Always left with at least 1 HP, but may fail if used consecutively.
Frustration Normal Physical 0 100 20 13 Power decreases with higher Happiness.
Quick Attack Normal Physical 40 100 30 16 User attacks first.
Jump Kick Fighting Physical 100 95 10 23 If it misses, the user loses half their HP.
Baton Pass Normal Status 0 0 40 26 User switches out and gives stat changes to the incoming Pokémon.
Agility Psychic Status 0 0 30 33 Sharply raises user's Speed.
Dizzy Punch Normal Physical 70 100 10 36 May confuse opponent.
After You Normal Status 0 0 15 43 Gives target priority in the next turn.
Charm Fairy Status 0 100 20 43 Sharply lowers opponent's Attack.
Bounce Flying Physical 85 85 5 46 Springs up on first turn, attacks on second. May paralyze opponent.
Entrainment Normal Status 0 100 15 53 Makes target's ability same as user's.
Healing Wish Psychic Status 0 0 10 53 The user faints and the next Pokémon released is fully healed.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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