Basic stats |
Health |
70 |
Attack |
115 |
Defense |
60 |
Sp. Atk |
115 |
Sp. Def |
60 |
Speed |
55 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Revenge
|
Fighting |
Physical |
60 |
100 |
10 |
1 |
Power increases if user was hit first. |
Growth
|
Normal |
Status |
0 |
0 |
40 |
1 |
Raises user's Attack and Special Attack. |
Absorb
|
Grass |
Special |
20 |
100 |
25 |
1 |
User recovers half the HP inflicted on opponent. |
Leer
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Poison Sting
|
Poison |
Physical |
15 |
100 |
35 |
1 |
May poison the opponent. |
Leech Seed
|
Grass |
Status |
0 |
90 |
10 |
13 |
User steals HP from opponent each turn. |
Sand Attack
|
Ground |
Status |
0 |
100 |
15 |
17 |
Lowers opponent's Accuracy. |
Pin Missile
|
Bug |
Physical |
25 |
85 |
20 |
21 |
Hits 2-5 times in one turn. |
Ingrain
|
Grass |
Status |
0 |
0 |
20 |
25 |
User restores HP each turn. User cannot escape/switch. |
Spikes
|
Ground |
Status |
0 |
0 |
20 |
35 |
Hurts opponents when they switch into battle. |
Sucker Punch
|
Dark |
Physical |
80 |
100 |
5 |
41 |
User attacks first, but only works if opponent is readying an attack. |
Needle Arm
|
Grass |
Physical |
60 |
100 |
15 |
41 |
May cause flinching. |
Cotton Spore
|
Grass |
Status |
0 |
100 |
40 |
47 |
Sharply lowers opponent's Speed. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
47 |
Power doubles if the user was attacked first. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
53 |
Creates a sandstorm for 5 turns. |
Destiny Bond
|
Ghost |
Status |
0 |
0 |
5 |
59 |
If the user faints, the opponent also faints. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sandstorm
|
|
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Focus Blast
|
Fighting |
Special |
120 |
70 |
5 |
TM52 |
May lower opponent's Special Defense. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Embargo
|
Dark |
Status |
0 |
100 |
15 |
TM63 |
Opponent cannot use items. |
Payback
|
|
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Dark Pulse
|
Dark |
Special |
80 |
100 |
15 |
TM97 |
May cause flinching. |