Basic stats |
Health |
70 |
Attack |
100 |
Defense |
70 |
Sp. Atk |
105 |
Sp. Def |
75 |
Speed |
40 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Magnitude
|
Ground |
Physical |
0 |
100 |
30 |
1 |
Hits with random power. |
Ember
|
Fire |
Special |
40 |
100 |
25 |
1 |
May burn opponent. |
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Flame Burst
|
Fire |
Special |
70 |
100 |
15 |
21 |
May also injure nearby Pokémon. |
Focus Energy
|
Normal |
Status |
0 |
0 |
30 |
25 |
Increases critical hit ratio. |
Curse
|
Ghost |
Status |
0 |
0 |
10 |
29 |
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Take Down
|
Normal |
Physical |
90 |
85 |
20 |
29 |
User receives recoil damage. |
Lava Plume
|
Fire |
Special |
80 |
100 |
15 |
31 |
May burn opponent. |
Amnesia
|
Psychic |
Status |
0 |
0 |
20 |
31 |
Sharply raises user's Special Defense. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
33 |
May cause flinching. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
37 |
Power is doubled if opponent is underground from using Dig. |
Yawn
|
Normal |
Status |
0 |
0 |
10 |
39 |
Puts opponent to sleep in the next turn. |
Earth Power
|
Ground |
Special |
90 |
100 |
10 |
39 |
May lower opponent's Special Defense. |
Eruption
|
Fire |
Special |
150 |
100 |
5 |
45 |
Stronger when the user's HP is higher. |
Fissure
|
Ground |
Physical |
0 |
0 |
5 |
55 |
One-Hit-KO, if it hits. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Roar
|
Normal |
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Earthquake
|
|
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Flamethrower
|
Fire |
Special |
90 |
100 |
15 |
TM35 |
May burn opponent. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Fire Blast
|
Fire |
Special |
110 |
85 |
5 |
TM38 |
May burn opponent. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Flame Charge
|
Fire |
Physical |
50 |
100 |
20 |
TM43 |
Raises user's Speed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Overheat
|
Fire |
Special |
130 |
90 |
5 |
TM50 |
Sharply lowers user's Special Attack. |
Incinerate
|
Fire |
Special |
60 |
100 |
15 |
TM59 |
Destroys the target's held berry. |
Will-O-Wisp
|
Fire |
Status |
0 |
85 |
15 |
TM61 |
Burns opponent. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Slide
|
|
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |