#455 Carnivine

  • Carnivine
It walks around on its tentacles in search of a tree branch where it can dangle down and ambush prey.
Basic stats
Health 74
Attack 100
Defense 72
Sp. Atk 90
Sp. Def 72
Speed 46

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Growth Normal Status 0 0 40 1 Raises user's Attack and Special Attack.
Bind Normal Physical 15 85 20 1 Traps opponent, damaging them for 4-5 turns.
Bite Dark Physical 60 100 25 7 May cause flinching.
Vine Whip Grass Physical 45 100 25 11
Sweet Scent Normal Status 0 0 20 17 Lowers opponent's Evasiveness.
Ingrain Grass Status 0 0 20 21 User restores HP each turn. User cannot escape/switch.
Leaf Tornado Grass Special 65 90 10 31 May lower opponent's Accuracy.
Swallow Normal Status 0 0 10 31 The more times the user has performed Stockpile, the more HP is recovered.
Spit Up Normal Special 0 100 10 31 Power depends on how many times the user performed Stockpile.
Stockpile Normal Status 0 0 20 31 Stores energy for use with Spit Up and Swallow.
Crunch Dark Physical 80 100 15 37 May lower opponent's Defense.
Wring Out Normal Special 0 100 5 41 The higher the opponent's HP, the higher the damage.
Power Whip Grass Physical 120 85 10 47

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Carnivine qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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