#421 Cherrim

  • Cherrim
During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.
Basic stats
Health 70
Attack 60
Defense 70
Sp. Atk 87
Sp. Def 78
Speed 85

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Morning Sun Normal Status 0 0 5 1 User recovers HP. Amount varies with the weather.
Growth Normal Status 0 0 40 1 Raises user's Attack and Special Attack.
Tackle Normal Physical 50 100 35 1
Leech Seed Grass Status 0 90 10 10 User steals HP from opponent each turn.
Helping Hand Normal Status 0 0 20 13 In Double Battles, boosts the power of the partner's move.
Magical Leaf Grass Special 60 0 20 19 Ignores Accuracy and Evasiveness.
Sunny Day Fire Status 0 0 5 22 Makes it sunny for 5 turns.
Petal Dance Grass Special 120 100 10 25 User attacks for 2-3 turns but then becomes confused.
Worry Seed Grass Status 0 100 10 30 Changes the opponent's Ability to Insomnia.
Take Down Normal Physical 90 85 20 35 User receives recoil damage.
Solar Beam Grass Special 120 100 10 43 Charges on first turn, attacks on second.
Lucky Chant Normal Status 0 0 30 48 Opponent cannot land critical hits for 5 turns.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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