Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Psyshock
|
Psychic |
Special |
80 |
100 |
10 |
TM03 |
Inflicts damage based on the target's Defense, not Special Defense. |
Calm Mind
|
Psychic |
Status |
0 |
0 |
20 |
TM04 |
Raises user's Special Attack and Special Defense. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Hyper Beam
|
|
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Light Screen
|
Psychic |
Status |
0 |
0 |
30 |
TM16 |
Halves damage from Special attacks for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Smack Down
|
Rock |
Physical |
50 |
100 |
15 |
TM23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Psychic
|
Psychic |
Special |
90 |
100 |
10 |
TM29 |
May lower opponent's Special Defense. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Reflect
|
Psychic |
Status |
0 |
0 |
20 |
TM33 |
Halves damage from Physical attacks for 5 turns. |
Sandstorm
|
|
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Rock Tomb
|
|
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Charge Beam
|
Electric |
Special |
50 |
90 |
10 |
TM57 |
May raise user's Special Attack. |
Explosion
|
|
Physical |
250 |
100 |
5 |
TM64 |
User faints. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Gyro Ball
|
Steel |
Physical |
0 |
100 |
5 |
TM74 |
The slower the opponent, the stronger the attack. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Trick Room
|
Psychic |
Status |
0 |
0 |
5 |
TM92 |
Slower Pokémon move first in the turn for 5 turns. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |