Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Calm Mind
|
Psychic |
Status |
0 |
0 |
20 |
TM04 |
Raises user's Special Attack and Special Defense. |
Roar
|
Normal |
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Taunt
|
Dark |
Status |
0 |
100 |
20 |
TM12 |
Opponent can only use moves that attack. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Reflect
|
Psychic |
Status |
0 |
0 |
20 |
TM33 |
Halves damage from Physical attacks for 5 turns. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Focus Blast
|
Fighting |
Special |
120 |
70 |
5 |
TM52 |
May lower opponent's Special Defense. |
False Swipe
|
Normal |
Physical |
40 |
100 |
40 |
TM54 |
Always leaves opponent with at least 1 HP. |
Retaliate
|
|
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Volt Switch
|
Electric |
Special |
70 |
100 |
20 |
TM72 |
User must switch out after attacking. |
Thunder Wave
|
Electric |
Status |
0 |
100 |
20 |
TM73 |
Paralyzes opponent. |
Swords Dance
|
|
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Psych Up
|
Normal |
Status |
0 |
0 |
10 |
TM77 |
Copies the opponent's stat changes. |
X-Scissor
|
Bug |
Physical |
80 |
100 |
15 |
TM81 |
|
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |