#546 Cottonee

  • Cottonee
When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
Basic stats
Health 40
Attack 27
Defense 60
Sp. Atk 37
Sp. Def 50
Speed 66

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Absorb Grass Special 20 100 25 1 User recovers half the HP inflicted on opponent.
Growth Normal Status 0 0 40 4 Raises user's Attack and Special Attack.
Leech Seed Grass Status 0 90 10 8 User steals HP from opponent each turn.
Stun Spore Grass Status 0 75 30 10 Paralyzes opponent.
Mega Drain Grass Special 40 100 15 13 User recovers half the HP inflicted on opponent.
Cotton Spore Grass Status 0 100 40 17 Sharply lowers opponent's Speed.
Razor Leaf Grass Physical 55 95 25 19 High critical hit ratio.
Poison Powder Poison Status 0 75 35 22 Poisons opponent.
Giga Drain Grass Special 75 100 10 26 User recovers half the HP inflicted on opponent.
Charm Fairy Status 0 100 20 28 Sharply lowers opponent's Attack.
Helping Hand Normal Status 0 0 20 31 In Double Battles, boosts the power of the partner's move.
Energy Ball Grass Special 90 100 10 35 May lower opponent's Special Defense.
Cotton Guard Grass Status 0 0 10 37 Drastically raises user's Defense.
Sunny Day Fire Status 0 0 5 40 Makes it sunny for 5 turns.
Endeavor Normal Physical 0 100 5 44 Reduces opponent's HP to same as user's.
Solar Beam Grass Special 120 100 10 46 Charges on first turn, attacks on second.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Special 90 100 10 TM53 May lower opponent's Special Defense.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Cottonee qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Pansage
Snivy
Amoonguss
Lilligant