Basic stats |
Health |
86 |
Attack |
81 |
Defense |
97 |
Sp. Atk |
81 |
Sp. Def |
107 |
Speed |
43 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Astonish
|
Ghost |
Physical |
30 |
100 |
15 |
1 |
May cause flinching. |
Ingrain
|
Grass |
Status |
0 |
0 |
20 |
1 |
User restores HP each turn. User cannot escape/switch. |
Constrict
|
Normal |
Physical |
10 |
100 |
35 |
1 |
May lower opponent's Speed by one stage. |
Acid
|
Poison |
Special |
40 |
100 |
30 |
1 |
May lower opponent's Special Defense. |
Confuse Ray
|
Ghost |
Status |
0 |
100 |
10 |
29 |
Confuses opponent. |
Amnesia
|
Psychic |
Status |
0 |
0 |
20 |
36 |
Sharply raises user's Special Defense. |
Gastro Acid
|
Poison |
Status |
0 |
100 |
10 |
46 |
Cancels out the effect of the opponent's Ability. |
Ancient Power
|
Rock |
Special |
60 |
100 |
5 |
48 |
May raise all user's stats at once. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
56 |
May lower opponent's Special Defense. |
Swallow
|
Normal |
Status |
0 |
0 |
10 |
60 |
The more times the user has performed Stockpile, the more HP is recovered. |
Spit Up
|
Normal |
Special |
0 |
100 |
10 |
60 |
Power depends on how many times the user performed Stockpile. |
Stockpile
|
Normal |
Status |
0 |
0 |
20 |
60 |
Stores energy for use with Spit Up and Swallow. |
Wring Out
|
Normal |
Special |
0 |
100 |
5 |
76 |
The higher the opponent's HP, the higher the damage. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Smack Down
|
Rock |
Physical |
50 |
100 |
15 |
TM23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sludge Wave
|
Poison |
Special |
95 |
100 |
10 |
TM34 |
May poison opponent. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
|
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |