#615 Cryogonal

  • Cryogonal
They are born in snow clouds. They use chains made of ice crystals to capture prey.
Basic stats
Health 70
Attack 50
Defense 30
Sp. Atk 95
Sp. Def 135
Speed 105

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Bind Normal Physical 15 85 20 1 Traps opponent, damaging them for 4-5 turns.
Ice Shard Ice Physical 40 100 30 5 User attacks first.
Sharpen Normal Status 0 0 30 9 Raises user's Attack.
Rapid Spin Normal Physical 20 100 40 13 Removes effects of trap moves.
Icy Wind Ice Special 55 95 15 17 Lowers opponent's Speed.
Haze Ice Status 0 0 30 21 Resets all stat changes.
Mist Ice Status 0 0 30 21 User's stats cannot be changed for a period of time.
Aurora Beam Ice Special 65 100 20 25 May lower opponent's Attack.
Acid Armor Poison Status 0 0 20 29 Sharply raises user's Defense.
Ice Beam Ice Special 90 100 10 33 May freeze opponent.
Light Screen Psychic Status 0 0 30 37 Halves damage from Special attacks for 5 turns.
Reflect Psychic Status 0 0 20 37 Halves damage from Physical attacks for 5 turns.
Slash Normal Physical 70 100 20 41 High critical hit ratio.
Confuse Ray Ghost Status 0 100 10 45 Confuses opponent.
Recover Normal Status 0 0 10 49 User recovers half its max HP.
Solar Beam Grass Special 120 100 10 53 Charges on first turn, attacks on second.
Night Slash Dark Physical 70 100 15 57 High critical hit ratio.
Sheer Cold Ice Special 0 0 5 61 One-Hit-KO, if it hits.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Explosion Normal Physical 250 100 5 TM64 User faints.
Frost Breath Ice Special 60 90 10 TM79 Always results in a critical hit.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.

Item qr code

Generate your own Cryogonal qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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