#554 Darumaka

  • Darumaka
When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep.
Basic stats
Health 70
Attack 90
Defense 45
Sp. Atk 15
Sp. Def 45
Speed 50

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Rollout Rock Physical 30 90 20 3 Doubles in power each turn for 5 turns.
Incinerate Fire Special 60 100 15 6 Destroys the target's held berry.
Rage Normal Physical 20 100 20 9 Raises user's Attack when hit.
Fire Fang Fire Physical 65 95 15 11 May cause flinching and/or burn opponent.
Headbutt Normal Physical 70 100 15 14 May cause flinching.
Uproar Normal Special 90 100 10 17 User attacks for 3 turns and prevents sleep.
Facade Normal Physical 70 100 20 19 Power doubles if user is burned, poisoned, or paralyzed.
Fire Punch Fire Physical 75 100 15 22 May burn opponent.
Work Up Normal Status 0 0 30 25 Raises user's Attack and Special Attack.
Thrash Normal Physical 120 100 10 27 User attacks for 2-3 turns but then becomes confused.
Belly Drum Normal Status 0 0 10 30 User loses 50% of its max HP, but Attack raises to maximum.
Flare Blitz Fire Physical 120 100 15 33 User receives recoil damage. May burn opponent.
Taunt Dark Status 0 100 20 35 Opponent can only use moves that attack.
Superpower Fighting Physical 120 100 5 39 Lowers user's Attack and Defense.
Overheat Fire Special 130 90 5 42 Sharply lowers user's Special Attack.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Flame Charge Fire Physical 50 100 20 TM43 Raises user's Speed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Overheat Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Incinerate Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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