#585 Deerling

  • Deerling
The turning of the seasons changes the color and scent of this Pokmons fur. People use it to mark the seasons.
Basic stats
Health 60
Attack 60
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 75

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Camouflage Normal Status 0 0 20 1 Changes user's type according to the location.
Tackle Normal Physical 50 100 35 1
Growl Normal Status 0 100 40 4 Lowers opponent's Attack.
Sand Attack Ground Status 0 100 15 7 Lowers opponent's Accuracy.
Double Kick Fighting Physical 30 100 30 10 Hits twice in one turn.
Leech Seed Grass Status 0 90 10 13 User steals HP from opponent each turn.
Take Down Normal Physical 90 85 20 20 User receives recoil damage.
Jump Kick Fighting Physical 100 95 10 24 If it misses, the user loses half their HP.
Aromatherapy Grass Status 0 0 5 28 Cures all status problems in your party.
Energy Ball Grass Special 90 100 10 32 May lower opponent's Special Defense.
Charm Fairy Status 0 100 20 36 Sharply lowers opponent's Attack.
Nature Power Normal Status 0 0 20 41 Uses a certain move based on the current terrain.
Double-Edge Normal Physical 120 100 15 46 User receives recoil damage.
Solar Beam Grass Special 120 100 10 51 Charges on first turn, attacks on second.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Energy Ball Special 90 100 10 TM53 May lower opponent's Special Defense.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Nature Power Status 0 0 20 TM96 Uses a certain move based on the current terrain.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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