#502 Dewott

  • Dewott
As a result of strict training, each Dewott learns different forms for using the scalchops.
Basic stats
Health 75
Attack 75
Defense 60
Sp. Atk 83
Sp. Def 60
Speed 60

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Water Sport Water Status 0 0 15 1 Weakens the power of Fire-type moves.
Water Gun Water Special 40 100 25 1
Tail Whip Normal Status 0 100 30 1 Lowers opponent's Defense.
Tackle Normal Physical 50 100 35 1
Focus Energy Normal Status 0 0 30 13 Increases critical hit ratio.
Razor Shell Water Physical 75 95 10 17 May lower opponent's Defense.
Fury Cutter Bug Physical 40 95 20 20 Power increases each turn.
Water Pulse Water Special 60 100 20 25 May confuse opponent.
Revenge Fighting Physical 60 100 10 28 Power increases if user was hit first.
Aqua Jet Water Physical 40 100 20 33 User attacks first.
Encore Normal Status 0 100 5 36 Forces opponent to keep using its last move for 3 turns.
Aqua Tail Water Physical 90 90 10 41
Retaliate Normal Physical 70 100 5 44 Inflicts double damage if a teammate fainted on the last turn.
Swords Dance Normal Status 0 0 20 49 Sharply raises user's Attack.
Hydro Pump Water Special 110 80 5 52

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
False Swipe Normal Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP.
Scald Water Special 80 100 15 TM55 May burn opponent.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Retaliate Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Swords Dance Status 0 0 20 TM75 Sharply raises user's Attack.
X-Scissor Bug Physical 80 100 15 TM81
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Dewott qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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