Basic stats |
Health |
90 |
Attack |
120 |
Defense |
120 |
Sp. Atk |
60 |
Sp. Def |
60 |
Speed |
50 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Fire Fang
|
Fire |
Physical |
65 |
95 |
15 |
1 |
May cause flinching and/or burn opponent. |
Thunder Fang
|
Electric |
Physical |
65 |
95 |
15 |
1 |
May cause flinching and/or paralyze opponent. |
Odor Sleuth
|
Normal |
Status |
0 |
0 |
40 |
1 |
Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. |
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Horn Attack
|
Normal |
Physical |
65 |
100 |
25 |
1 |
|
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
1 |
Lowers opponent's Speed. |
Defense Curl
|
Normal |
Status |
0 |
0 |
40 |
9 |
Raises user's Defense. |
Knock Off
|
Dark |
Physical |
65 |
100 |
25 |
10 |
Removes opponent's held item for the rest of the battle. |
Flail
|
Normal |
Physical |
0 |
100 |
15 |
17 |
The lower the user's HP, the higher the power. |
Magnitude
|
Ground |
Physical |
0 |
100 |
30 |
19 |
Hits with random power. |
Slam
|
Normal |
Physical |
80 |
75 |
20 |
24 |
|
Fury Attack
|
Normal |
Physical |
15 |
85 |
20 |
25 |
Hits 2-5 times in one turn. |
Assurance
|
Dark |
Physical |
60 |
100 |
10 |
31 |
Power doubles if opponent already took damage in the same turn. |
Rollout
|
Rock |
Physical |
30 |
90 |
20 |
33 |
Doubles in power each turn for 5 turns. |
Scary Face
|
Normal |
Status |
0 |
100 |
10 |
39 |
Sharply lowers opponent's Speed. |
Rapid Spin
|
Normal |
Physical |
20 |
100 |
40 |
41 |
Removes effects of trap moves. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
49 |
Power is doubled if opponent is underground from using Dig. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
54 |
User must recharge next turn. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Roar
|
Normal |
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Earthquake
|
|
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Giga Impact
|
|
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Gyro Ball
|
Steel |
Physical |
0 |
100 |
5 |
TM74 |
The slower the opponent, the stronger the attack. |
Bulldoze
|
|
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |