#529 Drilbur

  • Drilbur
It can dig through the ground at a speed of 30 mph. It could give a car running aboveground a good race.
Basic stats
Health 60
Attack 85
Defense 40
Sp. Atk 30
Sp. Def 45
Speed 68

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Mud Sport Ground Status 0 0 15 1 Weakens the power of Electric-type moves.
Scratch Normal Physical 40 100 35 1
Rapid Spin Normal Physical 20 100 40 5 Removes effects of trap moves.
Mud-Slap Ground Special 20 100 10 8 Lowers opponent's Accuracy.
Fury Swipes Normal Physical 18 80 15 12 Hits 2-5 times in one turn.
Metal Claw Steel Physical 50 95 35 15 May raise user's Attack.
Dig Ground Physical 80 100 10 19 Digs underground on first turn, attacks on second. Can also escape from caves.
Hone Claws Dark Status 0 0 15 22 Raises user's Attack and Accuracy.
Slash Normal Physical 70 100 20 26 High critical hit ratio.
Rock Slide Rock Physical 75 90 10 29 May cause flinching.
Earthquake Ground Physical 100 100 10 33 Power is doubled if opponent is underground from using Dig.
Swords Dance Normal Status 0 0 20 36 Sharply raises user's Attack.
Sandstorm Rock Status 0 0 10 40 Creates a sandstorm for 5 turns.
Drill Run Ground Physical 80 95 10 43 High critical hit ratio.
Fissure Ground Physical 0 0 5 47 One-Hit-KO, if it hits.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Hone Claws Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Sandstorm Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Swords Dance Status 0 0 20 TM75 Sharply raises user's Attack.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Physical 75 90 10 TM80 May cause flinching.
X-Scissor Bug Physical 80 100 15 TM81
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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