#477 Dusknoir

  • Dusknoir
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Basic stats
Health 45
Attack 100
Defense 135
Sp. Atk 65
Sp. Def 135
Speed 45

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Gravity Psychic Status 0 0 5 1 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Night Shade Ghost Special 0 100 15 1 Inflicts damage equal to user's level.
Disable Normal Status 0 100 20 1 Opponent can't use its last attack for a few turns.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Bind Normal Physical 15 85 20 1 Traps opponent, damaging them for 4-5 turns.
Thunder Punch Electric Physical 75 100 15 1 May paralyze opponent.
Ice Punch Ice Physical 75 100 15 1 May freeze opponent.
Fire Punch Fire Physical 75 100 15 1 May burn opponent.
Foresight Normal Status 0 0 40 9 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Astonish Ghost Physical 30 100 15 14 May cause flinching.
Confuse Ray Ghost Status 0 100 10 17 Confuses opponent.
Shadow Sneak Ghost Physical 40 100 30 22 User attacks first.
Pursuit Dark Physical 40 100 20 25 Double power if the opponent is switching out.
Curse Ghost Status 0 0 10 30 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Will-O-Wisp Fire Status 0 85 15 33 Burns opponent.
Shadow Punch Ghost Physical 60 0 20 37 Ignores Accuracy and Evasiveness.
Hex Ghost Special 65 100 10 42 Inflicts more damage if the target has a status condition.
Mean Look Normal Status 0 0 5 43 Opponent cannot flee or switch.
Payback Dark Physical 50 100 10 51 Power doubles if the user was attacked first.
Future Sight Psychic Special 120 100 10 61 Damage occurs 2 turns later.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Will-O-Wisp Status 0 85 15 TM61 Burns opponent.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

Generate your own Dusknoir qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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