#466 Electivire

  • Electivire
It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Basic stats
Health 75
Attack 123
Defense 67
Sp. Atk 95
Sp. Def 85
Speed 95

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Quick Attack Normal Physical 40 100 30 1 User attacks first.
Thunder Shock Electric Special 40 100 30 1 May paralyze opponent.
Low Kick Fighting Physical 0 100 20 1 The heavier the opponent, the stronger the attack.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Fire Punch Fire Physical 75 100 15 1 May burn opponent.
Swift Normal Special 60 0 20 16 Ignores Accuracy and Evasiveness.
Shock Wave Electric Special 60 0 20 19 Ignores Accuracy and Evasiveness.
Light Screen Psychic Status 0 0 30 25 Halves damage from Special attacks for 5 turns.
Thunder Punch Electric Physical 75 100 15 28 May paralyze opponent.
Electro Ball Electric Special 0 100 10 32 The faster the user, the stronger the attack.
Discharge Electric Special 80 100 15 37 May paralyze opponent.
Thunderbolt Electric Special 90 100 15 43 May paralyze opponent.
Screech Normal Status 0 85 40 52 Sharply lowers opponent's Defense.
Thunder Electric Special 110 70 10 58 May paralyze opponent.
Giga Impact Normal Physical 150 90 5 67 User must recharge next turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Special 90 100 15 TM24 May paralyze opponent.
Thunder Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Giga Impact Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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