#102 Exeggcute

  • Exeggcute
Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms.
Basic stats
Health 60
Attack 40
Defense 80
Sp. Atk 60
Sp. Def 45
Speed 40

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Uproar Normal Special 90 100 10 1 User attacks for 3 turns and prevents sleep.
Barrage Normal Physical 15 85 20 1 Hits 2-5 times in one turn.
Hypnosis Psychic Status 0 60 20 1 Puts opponent to sleep.
Confusion Psychic Special 50 100 25 19 May confuse opponent.
Reflect Psychic Status 0 0 20 25 Halves damage from Physical attacks for 5 turns.
Leech Seed Grass Status 0 90 10 28 User steals HP from opponent each turn.
Stun Spore Grass Status 0 75 30 32 Paralyzes opponent.
Worry Seed Grass Status 0 100 10 33 Changes the opponent's Ability to Insomnia.
Natural Gift Normal Physical 0 100 15 37 Power and type depend on the user's held berry.
Poison Powder Poison Status 0 75 35 37 Poisons opponent.
Solar Beam Grass Special 120 100 10 42 Charges on first turn, attacks on second.
Extrasensory Psychic Special 80 100 20 47 May cause flinching.
Sleep Powder Grass Status 0 75 15 48 Puts opponent to sleep.
Bestow Normal Status 0 0 15 53 Gives the user's held item to the target.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Explosion Normal Physical 250 100 5 TM64 User faints.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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