#597 Ferroseed

  • Ferroseed
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
Basic stats
Health 44
Attack 50
Defense 91
Sp. Atk 24
Sp. Def 86
Speed 10

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Harden Normal Status 0 0 30 1 Raises user's Defense.
Tackle Normal Physical 50 100 35 1
Rollout Rock Physical 30 90 20 6 Doubles in power each turn for 5 turns.
Curse Ghost Status 0 0 10 9 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Metal Claw Steel Physical 50 95 35 14 May raise user's Attack.
Pin Missile Bug Physical 25 85 20 18 Hits 2-5 times in one turn.
Gyro Ball Steel Physical 0 100 5 21 The slower the opponent, the stronger the attack.
Iron Defense Steel Status 0 0 15 26 Sharply raises user's Defense.
Mirror Shot Steel Special 65 85 10 30 May lower opponent's Accuracy.
Ingrain Grass Status 0 0 20 35 User restores HP each turn. User cannot escape/switch.
Self-Destruct Normal Physical 200 100 5 38 User faints.
Iron Head Steel Physical 80 100 15 43 May cause flinching.
Payback Dark Physical 50 100 10 47 Power doubles if the user was attacked first.
Flash Cannon Steel Special 80 100 10 52 May lower opponent's Special Defense.
Explosion Normal Physical 250 100 5 55 User faints.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Explosion Physical 250 100 5 TM64 User faints.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Gyro Ball Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Special 80 100 10 TM91 May lower opponent's Special Defense.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Ferroseed qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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