Basic stats |
Health |
44 |
Attack |
50 |
Defense |
91 |
Sp. Atk |
24 |
Sp. Def |
86 |
Speed |
10 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Harden
|
Normal |
Status |
0 |
0 |
30 |
1 |
Raises user's Defense. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Rollout
|
Rock |
Physical |
30 |
90 |
20 |
6 |
Doubles in power each turn for 5 turns. |
Curse
|
Ghost |
Status |
0 |
0 |
10 |
9 |
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Metal Claw
|
Steel |
Physical |
50 |
95 |
35 |
14 |
May raise user's Attack. |
Pin Missile
|
Bug |
Physical |
25 |
85 |
20 |
18 |
Hits 2-5 times in one turn. |
Gyro Ball
|
Steel |
Physical |
0 |
100 |
5 |
21 |
The slower the opponent, the stronger the attack. |
Iron Defense
|
Steel |
Status |
0 |
0 |
15 |
26 |
Sharply raises user's Defense. |
Mirror Shot
|
Steel |
Special |
65 |
85 |
10 |
30 |
May lower opponent's Accuracy. |
Ingrain
|
Grass |
Status |
0 |
0 |
20 |
35 |
User restores HP each turn. User cannot escape/switch. |
Self-Destruct
|
Normal |
Physical |
200 |
100 |
5 |
38 |
User faints. |
Iron Head
|
Steel |
Physical |
80 |
100 |
15 |
43 |
May cause flinching. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
47 |
Power doubles if the user was attacked first. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
52 |
May lower opponent's Special Defense. |
Explosion
|
Normal |
Physical |
250 |
100 |
5 |
55 |
User faints. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Explosion
|
|
Physical |
250 |
100 |
5 |
TM64 |
User faints. |
Payback
|
|
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Thunder Wave
|
Electric |
Status |
0 |
100 |
20 |
TM73 |
Paralyzes opponent. |
Gyro Ball
|
|
Physical |
0 |
100 |
5 |
TM74 |
The slower the opponent, the stronger the attack. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Flash Cannon
|
|
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |