#456 Finneon

  • Finneon
The line running down its side can store sunlight. It shines vividly at night.
Basic stats
Health 49
Attack 49
Defense 56
Sp. Atk 49
Sp. Def 61
Speed 66

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Pound Normal Physical 40 100 35 1
Water Gun Water Special 40 100 25 6
Attract Normal Status 0 100 15 10 If opponent is the opposite gender, it's less likely to attack.
Rain Dance Water Status 0 0 5 13 Makes it rain for 5 turns.
Gust Flying Special 40 100 35 17 Hits Pokémon using Fly/Bounce with double power.
Water Pulse Water Special 60 100 20 22 May confuse opponent.
Captivate Normal Status 0 100 20 26 Sharply lowers opponent's Special Attack if opposite gender.
Safeguard Normal Status 0 0 25 29 The user's party is protected from status conditions.
Aqua Ring Water Status 0 0 20 33 Restores a little HP each turn.
Whirlpool Water Special 35 85 15 38 Traps opponent, damaging them for 4-5 turns.
U-turn Bug Physical 70 100 20 42 User switches out immediately after attacking.
Bounce Flying Physical 85 85 5 45 Springs up on first turn, attacks on second. May paralyze opponent.
Silver Wind Bug Special 60 100 5 49 May raise all stats of user at once.
Soak Water Status 0 100 20 54 Changes the target's type to water.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
U-turn Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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