Basic stats |
Health |
60 |
Attack |
85 |
Defense |
69 |
Sp. Atk |
65 |
Sp. Def |
79 |
Speed |
80 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Fire Fang
|
Fire |
Physical |
65 |
95 |
15 |
1 |
May cause flinching and/or burn opponent. |
Ice Fang
|
Ice |
Physical |
65 |
95 |
15 |
1 |
May cause flinching and/or freeze opponent. |
Thunder Fang
|
Electric |
Physical |
65 |
95 |
15 |
1 |
May cause flinching and/or paralyze opponent. |
Leer
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Poison Sting
|
Poison |
Physical |
15 |
100 |
35 |
1 |
May poison the opponent. |
Wrap
|
Normal |
Physical |
15 |
90 |
20 |
1 |
Traps opponent, damaging them for 4-5 turns. |
Bite
|
Dark |
Physical |
60 |
100 |
25 |
17 |
May cause flinching. |
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
22 |
May lower opponent's Defense. |
Glare
|
Normal |
Status |
0 |
100 |
30 |
27 |
Paralyzes opponent. |
Acid Spray
|
Poison |
Special |
40 |
100 |
20 |
32 |
Sharply lowers opponent's Special Defense. |
Mud Bomb
|
Ground |
Special |
65 |
85 |
10 |
34 |
May lower opponent's Accuracy. |
Screech
|
Normal |
Status |
0 |
85 |
40 |
36 |
Sharply lowers opponent's Defense. |
Gastro Acid
|
Poison |
Status |
0 |
100 |
10 |
42 |
Cancels out the effect of the opponent's Ability. |
Swallow
|
Normal |
Status |
0 |
0 |
10 |
46 |
The more times the user has performed Stockpile, the more HP is recovered. |
Spit Up
|
Normal |
Special |
0 |
100 |
10 |
46 |
Power depends on how many times the user performed Stockpile. |
Stockpile
|
Normal |
Status |
0 |
0 |
20 |
46 |
Stores energy for use with Spit Up and Swallow. |
Acid
|
Poison |
Special |
40 |
100 |
30 |
47 |
May lower opponent's Special Defense. |
Haze
|
Ice |
Status |
0 |
0 |
30 |
51 |
Resets all stat changes. |
Coil
|
Poison |
Status |
0 |
0 |
20 |
56 |
Raises user's Attack, Defense and Accuracy. |
Gunk Shot
|
Poison |
Physical |
120 |
80 |
5 |
56 |
May poison opponent. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sludge Wave
|
Poison |
Special |
95 |
100 |
10 |
TM34 |
May poison opponent. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Torment
|
Dark |
Status |
0 |
100 |
15 |
TM41 |
Opponent cannot use the same move in a row. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
Dragon Tail
|
Dragon |
Physical |
60 |
90 |
10 |
TM82 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Dark Pulse
|
Dark |
Special |
80 |
100 |
15 |
TM97 |
May cause flinching. |