Basic stats |
Health |
55 |
Attack |
47 |
Defense |
52 |
Sp. Atk |
40 |
Sp. Def |
40 |
Speed |
41 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Scratch
|
Normal |
Physical |
40 |
100 |
35 |
8 |
|
Poison Sting
|
Poison |
Physical |
15 |
100 |
35 |
14 |
May poison the opponent. |
Tail Whip
|
Normal |
Status |
0 |
100 |
30 |
21 |
Lowers opponent's Defense. |
Helping Hand
|
Normal |
Status |
0 |
0 |
20 |
23 |
In Double Battles, boosts the power of the partner's move. |
Bite
|
Dark |
Physical |
60 |
100 |
25 |
29 |
May cause flinching. |
Toxic Spikes
|
Poison |
Status |
0 |
0 |
20 |
31 |
Poisons opponents when they switch into battle. |
Fury Swipes
|
Normal |
Physical |
18 |
80 |
15 |
36 |
Hits 2-5 times in one turn. |
Flatter
|
Dark |
Status |
0 |
100 |
15 |
38 |
Confuses opponent, but raises its Special Attack by two stages. |
Captivate
|
Normal |
Status |
0 |
100 |
20 |
43 |
Sharply lowers opponent's Special Attack if opposite gender. |
Double Kick
|
Fighting |
Physical |
30 |
100 |
30 |
43 |
Hits twice in one turn. |
Poison Fang
|
Poison |
Physical |
50 |
100 |
15 |
45 |
May badly poison opponent. |
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
47 |
May lower opponent's Defense. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Reflect
|
Psychic |
Status |
0 |
0 |
20 |
TM33 |
Halves damage from Physical attacks for 5 turns. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Shadow Claw
|
Ghost |
Physical |
70 |
100 |
15 |
TM65 |
High critical hit ratio. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |