Basic stats |
Health |
40 |
Attack |
60 |
Defense |
30 |
Sp. Atk |
31 |
Sp. Def |
31 |
Speed |
70 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Peck
|
Flying |
Physical |
35 |
100 |
35 |
1 |
|
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Leer
|
Normal |
Status |
0 |
100 |
30 |
9 |
Lowers opponent's Defense. |
Fury Attack
|
Normal |
Physical |
15 |
85 |
20 |
15 |
Hits 2-5 times in one turn. |
Mirror Move
|
Flying |
Status |
0 |
0 |
20 |
22 |
User performs the opponent's last move. |
Pursuit
|
Dark |
Physical |
40 |
100 |
20 |
25 |
Double power if the opponent is switching out. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
25 |
Ignores Accuracy and Evasiveness. |
Assurance
|
Dark |
Physical |
60 |
100 |
10 |
29 |
Power doubles if opponent already took damage in the same turn. |
Drill Peck
|
Flying |
Physical |
80 |
100 |
20 |
29 |
|
Roost
|
Flying |
Status |
0 |
0 |
10 |
33 |
User recovers half of its max HP. Flying types temporarily lose Ground type immunity. |
Agility
|
Psychic |
Status |
0 |
0 |
30 |
36 |
Sharply raises user's Speed. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Fly
|
Flying |
Physical |
90 |
95 |
15 |
HM02 |
Flies up on first turn, attacks on second turn. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Roost
|
|
Status |
0 |
0 |
10 |
TM19 |
User recovers half of its max HP. Flying types temporarily lose Ground type immunity. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Aerial Ace
|
|
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Steel Wing
|
Steel |
Physical |
70 |
90 |
25 |
TM51 |
May raise user's Defense. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
U-turn
|
Bug |
Physical |
70 |
100 |
20 |
TM89 |
User switches out immediately after attacking. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |