Basic stats |
Health |
90 |
Attack |
75 |
Defense |
85 |
Sp. Atk |
115 |
Sp. Def |
90 |
Speed |
55 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Thunder Shock
|
Electric |
Special |
40 |
100 |
30 |
1 |
May paralyze opponent. |
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Thunder Wave
|
Electric |
Status |
0 |
100 |
20 |
1 |
Paralyzes opponent. |
Take Down
|
Normal |
Physical |
90 |
85 |
20 |
20 |
User receives recoil damage. |
Charge
|
Electric |
Status |
0 |
0 |
20 |
25 |
Raises user's Special Defense and next Electric move's power increases. |
Cotton Spore
|
Grass |
Status |
0 |
100 |
40 |
27 |
Sharply lowers opponent's Speed. |
Confuse Ray
|
Ghost |
Status |
0 |
100 |
10 |
29 |
Confuses opponent. |
Thunder Punch
|
Electric |
Physical |
75 |
100 |
15 |
30 |
May paralyze opponent. |
Electro Ball
|
Electric |
Special |
0 |
100 |
10 |
33 |
The faster the user, the stronger the attack. |
Discharge
|
Electric |
Special |
80 |
100 |
15 |
34 |
May paralyze opponent. |
Cotton Guard
|
Grass |
Status |
0 |
0 |
10 |
40 |
Drastically raises user's Defense. |
Signal Beam
|
Bug |
Special |
75 |
100 |
15 |
42 |
May confuse opponent. |
Light Screen
|
Psychic |
Status |
0 |
0 |
30 |
42 |
Halves damage from Special attacks for 5 turns. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
57 |
May paralyze opponent. |
Power Gem
|
Rock |
Special |
80 |
100 |
20 |
59 |
|
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Light Screen
|
|
Status |
0 |
0 |
30 |
TM16 |
Halves damage from Special attacks for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Thunder
|
|
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Focus Blast
|
Fighting |
Special |
120 |
70 |
5 |
TM52 |
May lower opponent's Special Defense. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Charge Beam
|
Electric |
Special |
50 |
90 |
10 |
TM57 |
May raise user's Special Attack. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Volt Switch
|
Electric |
Special |
70 |
100 |
20 |
TM72 |
User must switch out after attacking. |
Thunder Wave
|
|
Status |
0 |
100 |
20 |
TM73 |
Paralyzes opponent. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Wild Charge
|
Electric |
Physical |
90 |
100 |
15 |
TM93 |
User receives recoil damage. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |