#159 Croconaw

  • Croconaw
If it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth.
Basic stats
Health 65
Attack 80
Defense 80
Sp. Atk 59
Sp. Def 63
Speed 58

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Rage Normal Physical 20 100 20 1 Raises user's Attack when hit.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Scratch Normal Physical 40 100 35 1
Water Gun Water Special 40 100 25 13
Ice Fang Ice Physical 65 95 15 21 May cause flinching and/or freeze opponent.
Bite Dark Physical 60 100 25 21 May cause flinching.
Flail Normal Physical 0 100 15 24 The lower the user's HP, the higher the power.
Thrash Normal Physical 120 100 10 24 User attacks for 2-3 turns but then becomes confused.
Scary Face Normal Status 0 100 10 28 Sharply lowers opponent's Speed.
Crunch Dark Physical 80 100 15 30 May lower opponent's Defense.
Chip Away Normal Physical 70 100 20 33 Ignores opponent's stat changes.
Slash Normal Physical 70 100 20 37 High critical hit ratio.
Aqua Tail Water Physical 90 90 10 42
Screech Normal Status 0 85 40 45 Sharply lowers opponent's Defense.
Superpower Fighting Physical 120 100 5 48 Lowers user's Attack and Defense.
Hydro Pump Water Special 110 80 5 55

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Dragon Claw Dragon Physical 80 100 15 TM02
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Croconaw qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Azumarill
Qwilfish
Remoraid
Marill