#299 Nosepass

  • Nosepass
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Basic stats
Health 30
Attack 45
Defense 135
Sp. Atk 45
Sp. Def 90
Speed 30

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Harden Normal Status 0 0 30 7 Raises user's Defense.
Rock Throw Rock Physical 50 90 15 13
Block Normal Status 0 0 5 16 Opponent cannot flee or switch.
Rock Blast Rock Physical 25 90 10 18 Hits 2-5 times in one turn.
Thunder Wave Electric Status 0 100 20 22 Paralyzes opponent.
Spark Electric Physical 65 100 20 25 May paralyze opponent.
Rock Slide Rock Physical 75 90 10 28 May cause flinching.
Sandstorm Rock Status 0 0 10 31 Creates a sandstorm for 5 turns.
Rest Psychic Status 0 0 10 37 User sleeps for 2 turns, but user is fully healed.
Zap Cannon Electric Special 120 50 5 43 Paralyzes opponent.
Lock-On Normal Status 0 0 5 46 The next move the user uses is guaranteed to hit.
Power Gem Rock Special 80 100 20 49
Discharge Electric Special 80 100 15 49 May paralyze opponent.
Stone Edge Rock Physical 100 80 5 55 High critical hit ratio.
Earth Power Ground Special 90 100 10 73 May lower opponent's Special Defense.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Stone Edge Physical 100 80 5 TM71 High critical hit ratio.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Status 0 100 20 TM73 Paralyzes opponent.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Physical 75 90 10 TM80 May cause flinching.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Nosepass qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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