Basic stats |
Health |
60 |
Attack |
50 |
Defense |
100 |
Sp. Atk |
85 |
Sp. Def |
70 |
Speed |
65 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Soak
|
Water |
Status |
0 |
100 |
20 |
1 |
Changes the target's type to water. |
Water Sport
|
Water |
Status |
0 |
0 |
15 |
1 |
Weakens the power of Fire-type moves. |
Water Gun
|
Water |
Special |
40 |
100 |
25 |
1 |
|
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Wing Attack
|
Flying |
Physical |
60 |
100 |
35 |
1 |
|
Supersonic
|
Normal |
Status |
0 |
55 |
20 |
7 |
Confuses opponent. |
Mist
|
Ice |
Status |
0 |
0 |
30 |
21 |
User's stats cannot be changed for a period of time. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
24 |
Power doubles if the user was attacked first. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
25 |
User is not affected by opponent's move. |
Roost
|
Flying |
Status |
0 |
0 |
10 |
31 |
User recovers half of its max HP. Flying types temporarily lose Ground type immunity. |
Swallow
|
Normal |
Status |
0 |
0 |
10 |
33 |
The more times the user has performed Stockpile, the more HP is recovered. |
Stockpile
|
Normal |
Status |
0 |
0 |
20 |
33 |
Stores energy for use with Spit Up and Swallow. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
43 |
Power depends on held item. |
Spit Up
|
Normal |
Special |
0 |
100 |
10 |
47 |
Power depends on how many times the user performed Stockpile. |
Tailwind
|
Flying |
Status |
0 |
0 |
30 |
50 |
Doubles Speed for 4 turns. |
Hydro Pump
|
Water |
Special |
110 |
80 |
5 |
61 |
|
Hurricane
|
Flying |
Special |
110 |
70 |
10 |
63 |
May confuse opponent. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Fly
|
Flying |
Physical |
90 |
95 |
15 |
HM02 |
Flies up on first turn, attacks on second turn. |
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
|
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Roost
|
|
Status |
0 |
0 |
10 |
TM19 |
User recovers half of its max HP. Flying types temporarily lose Ground type immunity. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Steel Wing
|
Steel |
Physical |
70 |
90 |
25 |
TM51 |
May raise user's Defense. |
Scald
|
Water |
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Fling
|
|
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Sky Drop
|
Flying |
Physical |
60 |
100 |
10 |
TM58 |
Takes opponent into the air on first turn, drops them on second turn. |
Payback
|
|
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
U-turn
|
Bug |
Physical |
70 |
100 |
20 |
TM89 |
User switches out immediately after attacking. |