Basic stats |
Health |
40 |
Attack |
45 |
Defense |
35 |
Sp. Atk |
65 |
Sp. Def |
55 |
Speed |
70 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Leer
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Pound
|
Normal |
Physical |
40 |
100 |
35 |
1 |
|
Absorb
|
Grass |
Special |
20 |
100 |
25 |
6 |
User recovers half the HP inflicted on opponent. |
Quick Attack
|
Normal |
Physical |
40 |
100 |
30 |
11 |
User attacks first. |
Pursuit
|
Dark |
Physical |
40 |
100 |
20 |
16 |
Double power if the opponent is switching out. |
Screech
|
Normal |
Status |
0 |
85 |
40 |
21 |
Sharply lowers opponent's Defense. |
Mega Drain
|
Grass |
Special |
40 |
100 |
15 |
26 |
User recovers half the HP inflicted on opponent. |
Agility
|
Psychic |
Status |
0 |
0 |
30 |
31 |
Sharply raises user's Speed. |
Slam
|
Normal |
Physical |
80 |
75 |
20 |
36 |
|
Detect
|
Fighting |
Status |
0 |
0 |
5 |
41 |
Opponent's attack doesn't affect you, but may fail if used often. |
Giga Drain
|
Grass |
Special |
75 |
100 |
10 |
46 |
User recovers half the HP inflicted on opponent. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
51 |
May lower opponent's Special Defense. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
|
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Acrobatics
|
Flying |
Physical |
55 |
100 |
15 |
TM62 |
Stronger when the user does not have a held item. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |