Basic stats |
Health |
75 |
Attack |
89 |
Defense |
85 |
Sp. Atk |
55 |
Sp. Def |
65 |
Speed |
36 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Withdraw
|
Water |
Status |
0 |
0 |
40 |
1 |
Raises user's Defense. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Absorb
|
Grass |
Special |
20 |
100 |
25 |
9 |
User recovers half the HP inflicted on opponent. |
Razor Leaf
|
Grass |
Physical |
55 |
95 |
25 |
13 |
High critical hit ratio. |
Curse
|
Ghost |
Status |
0 |
0 |
10 |
17 |
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Bite
|
Dark |
Physical |
60 |
100 |
25 |
22 |
May cause flinching. |
Mega Drain
|
Grass |
Special |
40 |
100 |
15 |
27 |
User recovers half the HP inflicted on opponent. |
Leech Seed
|
Grass |
Status |
0 |
90 |
10 |
32 |
User steals HP from opponent each turn. |
Synthesis
|
Grass |
Status |
0 |
0 |
5 |
37 |
User recovers HP. Amount varies with the weather. |
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
42 |
May lower opponent's Defense. |
Giga Drain
|
Grass |
Special |
75 |
100 |
10 |
47 |
User recovers half the HP inflicted on opponent. |
Leaf Storm
|
Grass |
Special |
130 |
90 |
5 |
52 |
Sharply lowers user's Special Attack. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Light Screen
|
Psychic |
Status |
0 |
0 |
30 |
TM16 |
Halves damage from Special attacks for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Reflect
|
Psychic |
Status |
0 |
0 |
20 |
TM33 |
Halves damage from Physical attacks for 5 turns. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |