Basic stats |
Health |
64 |
Attack |
66 |
Defense |
68 |
Sp. Atk |
81 |
Sp. Def |
76 |
Speed |
50 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Bubble
|
Water |
Special |
40 |
100 |
30 |
8 |
May lower opponent's Speed. |
Water Sport
|
Water |
Status |
0 |
0 |
15 |
11 |
Weakens the power of Fire-type moves. |
Peck
|
Flying |
Physical |
35 |
100 |
35 |
15 |
|
Metal Claw
|
Steel |
Physical |
50 |
95 |
35 |
16 |
May raise user's Attack. |
Bide
|
Normal |
Physical |
0 |
0 |
10 |
19 |
User takes damage for two turns then strikes back double. |
Bubble Beam
|
Water |
Special |
65 |
100 |
20 |
24 |
May lower opponent's Speed. |
Fury Attack
|
Normal |
Physical |
15 |
85 |
20 |
28 |
Hits 2-5 times in one turn. |
Brine
|
Water |
Special |
65 |
100 |
10 |
33 |
Power doubles if opponent's HP is less than 50%. |
Whirlpool
|
Water |
Special |
35 |
85 |
15 |
37 |
Traps opponent, damaging them for 4-5 turns. |
Mist
|
Ice |
Status |
0 |
0 |
30 |
42 |
User's stats cannot be changed for a period of time. |
Drill Peck
|
Flying |
Physical |
80 |
100 |
20 |
46 |
|
Hydro Pump
|
Water |
Special |
110 |
80 |
5 |
51 |
|
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Scald
|
Water |
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Quash
|
Dark |
Status |
0 |
100 |
15 |
TM60 |
Makes the target act last this turn. |
Shadow Claw
|
Ghost |
Physical |
70 |
100 |
15 |
TM65 |
High critical hit ratio. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |