Basic stats |
Health |
75 |
Attack |
75 |
Defense |
60 |
Sp. Atk |
83 |
Sp. Def |
60 |
Speed |
60 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Water Sport
|
Water |
Status |
0 |
0 |
15 |
1 |
Weakens the power of Fire-type moves. |
Water Gun
|
Water |
Special |
40 |
100 |
25 |
1 |
|
Tail Whip
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Focus Energy
|
Normal |
Status |
0 |
0 |
30 |
13 |
Increases critical hit ratio. |
Razor Shell
|
Water |
Physical |
75 |
95 |
10 |
17 |
May lower opponent's Defense. |
Fury Cutter
|
Bug |
Physical |
40 |
95 |
20 |
20 |
Power increases each turn. |
Water Pulse
|
Water |
Special |
60 |
100 |
20 |
25 |
May confuse opponent. |
Revenge
|
Fighting |
Physical |
60 |
100 |
10 |
28 |
Power increases if user was hit first. |
Aqua Jet
|
Water |
Physical |
40 |
100 |
20 |
33 |
User attacks first. |
Encore
|
Normal |
Status |
0 |
100 |
5 |
36 |
Forces opponent to keep using its last move for 3 turns. |
Aqua Tail
|
Water |
Physical |
90 |
90 |
10 |
41 |
|
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
44 |
Inflicts double damage if a teammate fainted on the last turn. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
49 |
Sharply raises user's Attack. |
Hydro Pump
|
Water |
Special |
110 |
80 |
5 |
52 |
|
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Taunt
|
Dark |
Status |
0 |
100 |
20 |
TM12 |
Opponent can only use moves that attack. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
False Swipe
|
Normal |
Physical |
40 |
100 |
40 |
TM54 |
Always leaves opponent with at least 1 HP. |
Scald
|
Water |
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Retaliate
|
|
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Swords Dance
|
|
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
X-Scissor
|
Bug |
Physical |
80 |
100 |
15 |
TM81 |
|
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |