#517 Munna

  • Munna
Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
Basic stats
Health 76
Attack 25
Defense 45
Sp. Atk 67
Sp. Def 55
Speed 24

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Psywave Psychic Special 0 80 15 1 Inflicts damage 50-150% of user's level.
Defense Curl Normal Status 0 0 40 1 Raises user's Defense.
Lucky Chant Normal Status 0 0 30 5 Opponent cannot land critical hits for 5 turns.
Yawn Normal Status 0 0 10 7 Puts opponent to sleep in the next turn.
Psybeam Psychic Special 65 100 20 11 May confuse opponent.
Imprison Psychic Status 0 0 10 13 Opponent is unable to use moves that the user also knows.
Moonlight Fairy Status 0 0 5 17 User recovers HP. Amount varies with the weather.
Hypnosis Psychic Status 0 60 20 19 Puts opponent to sleep.
Zen Headbutt Psychic Physical 80 90 15 23 May cause flinching.
Synchronoise Psychic Special 120 100 15 25 Hits any Pokémon that shares a type with the user.
Nightmare Ghost Special 0 100 15 29 The sleeping opponent loses 25% of its max HP each turn.
Future Sight Psychic Special 120 100 10 31 Damage occurs 2 turns later.
Calm Mind Psychic Status 0 0 20 35 Raises user's Special Attack and Special Defense.
Psychic Psychic Special 90 100 10 37 May lower opponent's Special Defense.
Dream Eater Psychic Special 100 100 15 41 User recovers half the HP inflicted on a sleeping opponent.
Telekinesis Psychic Status 0 0 15 43 Ignores opponent's Evasiveness for three turns, add Ground immunity.
Stored Power Psychic Special 20 100 10 47 Power increases when user's stats have been raised.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Dream Eater Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

Generate your own Munna qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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