Basic stats |
Health |
50 |
Attack |
53 |
Defense |
48 |
Sp. Atk |
53 |
Sp. Def |
48 |
Speed |
64 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Scratch
|
Normal |
Physical |
40 |
100 |
35 |
1 |
|
Leer
|
Normal |
Status |
0 |
100 |
30 |
4 |
Lowers opponent's Defense. |
Lick
|
Ghost |
Physical |
30 |
100 |
30 |
7 |
May paralyze opponent. |
Water Gun
|
Water |
Special |
40 |
100 |
25 |
10 |
|
Fury Swipes
|
Normal |
Physical |
18 |
80 |
15 |
13 |
Hits 2-5 times in one turn. |
Water Sport
|
Water |
Status |
0 |
0 |
15 |
16 |
Weakens the power of Fire-type moves. |
Bite
|
Dark |
Physical |
60 |
100 |
25 |
19 |
May cause flinching. |
Scald
|
Water |
Special |
80 |
100 |
15 |
22 |
May burn opponent. |
Taunt
|
Dark |
Status |
0 |
100 |
20 |
25 |
Opponent can only use moves that attack. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
28 |
Power depends on held item. |
Acrobatics
|
Flying |
Physical |
55 |
100 |
15 |
31 |
Stronger when the user does not have a held item. |
Brine
|
Water |
Special |
65 |
100 |
10 |
34 |
Power doubles if opponent's HP is less than 50%. |
Recycle
|
Normal |
Status |
0 |
0 |
10 |
37 |
User's used hold item is restored. |
Natural Gift
|
Normal |
Physical |
0 |
100 |
15 |
40 |
Power and type depend on the user's held berry. |
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
43 |
May lower opponent's Defense. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Taunt
|
|
Status |
0 |
100 |
20 |
TM12 |
Opponent can only use moves that attack. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Torment
|
Dark |
Status |
0 |
100 |
15 |
TM41 |
Opponent cannot use the same move in a row. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Low Sweep
|
Fighting |
Physical |
65 |
100 |
20 |
TM47 |
Lowers opponent's Speed. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Scald
|
|
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Fling
|
|
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Acrobatics
|
|
Physical |
55 |
100 |
15 |
TM62 |
Stronger when the user does not have a held item. |
Shadow Claw
|
Ghost |
Physical |
70 |
100 |
15 |
TM65 |
High critical hit ratio. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |