Basic stats |
Health |
45 |
Attack |
55 |
Defense |
39 |
Sp. Atk |
35 |
Sp. Def |
39 |
Speed |
42 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Leer
|
Normal |
Status |
0 |
100 |
30 |
3 |
Lowers opponent's Defense. |
Bite
|
Dark |
Physical |
60 |
100 |
25 |
6 |
May cause flinching. |
Bide
|
Normal |
Physical |
0 |
0 |
10 |
8 |
User takes damage for two turns then strikes back double. |
Detect
|
Fighting |
Status |
0 |
0 |
5 |
11 |
Opponent's attack doesn't affect you, but may fail if used often. |
Sand Attack
|
Ground |
Status |
0 |
100 |
15 |
13 |
Lowers opponent's Accuracy. |
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
16 |
May lower opponent's Defense. |
Hypnosis
|
Psychic |
Status |
0 |
60 |
20 |
18 |
Puts opponent to sleep. |
Super Fang
|
Normal |
Physical |
0 |
90 |
10 |
21 |
Always takes off half of the opponent's HP. |
After You
|
Normal |
Status |
0 |
0 |
15 |
23 |
Gives target priority in the next turn. |
Work Up
|
Normal |
Status |
0 |
0 |
30 |
26 |
Raises user's Attack and Special Attack. |
Hyper Fang
|
Normal |
Physical |
80 |
90 |
15 |
28 |
May cause flinching. |
Mean Look
|
Normal |
Status |
0 |
0 |
5 |
31 |
Opponent cannot flee or switch. |
Baton Pass
|
Normal |
Status |
0 |
0 |
40 |
33 |
User switches out and gives stat changes to the incoming Pokémon. |
Slam
|
Normal |
Physical |
80 |
75 |
20 |
36 |
|
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |