#520 Tranquill

  • Tranquill
No matter where in the world it goes, it knows where its nest is, so it never gets separated from its Trainer.
Basic stats
Health 62
Attack 77
Defense 62
Sp. Atk 50
Sp. Def 42
Speed 65

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Quick Attack Normal Physical 40 100 30 1 User attacks first.
Growl Normal Status 0 100 40 1 Lowers opponent's Attack.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Gust Flying Special 40 100 35 1 Hits Pokémon using Fly/Bounce with double power.
Air Cutter Flying Special 60 95 25 15 High critical hit ratio.
Roost Flying Status 0 0 10 18 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Detect Fighting Status 0 0 5 23 Opponent's attack doesn't affect you, but may fail if used often.
Taunt Dark Status 0 100 20 27 Opponent can only use moves that attack.
Air Slash Flying Special 75 95 20 32 May cause flinching.
Razor Wind Normal Special 80 100 10 36 Charges on first turn, attacks on second. High critical hit ratio.
Feather Dance Flying Status 0 100 15 41 Sharply lowers opponent's Attack.
Swagger Normal Status 0 90 15 45 Opponent becomes confused, but its Attack is raised two stages.
Facade Normal Physical 70 100 20 50 Power doubles if user is burned, poisoned, or paralyzed.
Tailwind Flying Status 0 0 30 54 Doubles Speed for 4 turns.
Sky Attack Flying Physical 140 90 5 59 Charges on first turn, attacks on second. May cause flinching.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Roost Status 0 0 10 TM19 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Swagger Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Tranquill qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Rufflet
Thundurus
Deerling
Braviary