Basic stats |
Health |
80 |
Attack |
115 |
Defense |
80 |
Sp. Atk |
65 |
Sp. Def |
55 |
Speed |
93 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Quick Attack
|
Normal |
Physical |
40 |
100 |
30 |
1 |
User attacks first. |
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Leer
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Gust
|
Flying |
Special |
40 |
100 |
35 |
1 |
Hits Pokémon using Fly/Bounce with double power. |
Air Cutter
|
Flying |
Special |
60 |
95 |
25 |
15 |
High critical hit ratio. |
Roost
|
Flying |
Status |
0 |
0 |
10 |
18 |
User recovers half of its max HP. Flying types temporarily lose Ground type immunity. |
Detect
|
Fighting |
Status |
0 |
0 |
5 |
23 |
Opponent's attack doesn't affect you, but may fail if used often. |
Taunt
|
Dark |
Status |
0 |
100 |
20 |
27 |
Opponent can only use moves that attack. |
Air Slash
|
Flying |
Special |
75 |
95 |
20 |
33 |
May cause flinching. |
Razor Wind
|
Normal |
Special |
80 |
100 |
10 |
38 |
Charges on first turn, attacks on second. High critical hit ratio. |
Feather Dance
|
Flying |
Status |
0 |
100 |
15 |
44 |
Sharply lowers opponent's Attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
49 |
Opponent becomes confused, but its Attack is raised two stages. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
55 |
Power doubles if user is burned, poisoned, or paralyzed. |
Tailwind
|
Flying |
Status |
0 |
0 |
30 |
60 |
Doubles Speed for 4 turns. |
Sky Attack
|
Flying |
Physical |
140 |
90 |
5 |
66 |
Charges on first turn, attacks on second. May cause flinching. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Fly
|
Flying |
Physical |
90 |
95 |
15 |
HM02 |
Flies up on first turn, attacks on second turn. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Taunt
|
|
Status |
0 |
100 |
20 |
TM12 |
Opponent can only use moves that attack. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Roost
|
|
Status |
0 |
0 |
10 |
TM19 |
User recovers half of its max HP. Flying types temporarily lose Ground type immunity. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
|
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Psych Up
|
Normal |
Status |
0 |
0 |
10 |
TM77 |
Copies the opponent's stat changes. |
Swagger
|
|
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
U-turn
|
Bug |
Physical |
70 |
100 |
20 |
TM89 |
User switches out immediately after attacking. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |