#623 Golurk

  • Golurk
It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control.
Basic stats
Health 89
Attack 124
Defense 80
Sp. Atk 55
Sp. Def 80
Speed 55

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Mud-Slap Ground Special 20 100 10 1 Lowers opponent's Accuracy.
Defense Curl Normal Status 0 0 40 1 Raises user's Defense.
Pound Normal Physical 40 100 35 1
Rollout Rock Physical 30 90 20 9 Doubles in power each turn for 5 turns.
Shadow Punch Ghost Physical 60 0 20 13 Ignores Accuracy and Evasiveness.
Iron Defense Steel Status 0 0 15 17 Sharply raises user's Defense.
Mega Punch Normal Physical 80 85 20 21
Magnitude Ground Physical 0 100 30 25 Hits with random power.
Dynamic Punch Fighting Physical 100 50 5 30 Confuses opponent.
Night Shade Ghost Special 0 100 15 35 Inflicts damage equal to user's level.
Curse Ghost Status 0 0 10 40 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Heavy Slam Steel Physical 0 100 10 43 The heavier the user, the stronger the attack.
Earthquake Ground Physical 100 100 10 50 Power is doubled if opponent is underground from using Dig.
Hammer Arm Fighting Physical 100 90 10 60 Lowers user's Speed.
Focus Punch Fighting Physical 150 100 20 70 If the user is hit before attacking, it flinches instead.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Earthquake Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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