#210 Granbull

  • Granbull
It is actually timid and easily spooked. If at tacked, it flails about to fend off its attacker.
Basic stats
Health 90
Attack 120
Defense 75
Sp. Atk 60
Sp. Def 60
Speed 45

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Fire Fang Fire Physical 65 95 15 1 May cause flinching and/or burn opponent.
Ice Fang Ice Physical 65 95 15 1 May cause flinching and/or freeze opponent.
Thunder Fang Electric Physical 65 95 15 1 May cause flinching and/or paralyze opponent.
Scary Face Normal Status 0 100 10 1 Sharply lowers opponent's Speed.
Tackle Normal Physical 50 100 35 1
Tail Whip Normal Status 0 100 30 4 Lowers opponent's Defense.
Charm Fairy Status 0 100 20 8 Sharply lowers opponent's Attack.
Bite Dark Physical 60 100 25 13 May cause flinching.
Lick Ghost Physical 30 100 30 19 May paralyze opponent.
Roar Normal Status 0 0 20 28 In battles, the opponent switches. In the wild, the Pokémon runs.
Rage Normal Physical 20 100 20 38 Raises user's Attack when hit.
Take Down Normal Physical 90 85 20 51 User receives recoil damage.
Payback Dark Physical 50 100 10 51 Power doubles if the user was attacked first.
Crunch Dark Physical 80 100 15 61 May lower opponent's Defense.
Outrage Dragon Physical 120 100 10 67 User attacks for 2-3 turns but then becomes confused.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Roar Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Bulk Up Fighting Status 0 0 20 TM08 Raises user's Attack and Defense.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack.

Item qr code

Generate your own Granbull qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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