#326 Grumpig

  • Grumpig
GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this POKMON uses its special power, its snorting breath grows labored.
Basic stats
Health 80
Attack 45
Defense 65
Sp. Atk 90
Sp. Def 110
Speed 80

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Odor Sleuth Normal Status 0 0 40 1 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Splash Normal Status 0 0 40 1 Doesn't do ANYTHING.
Psywave Psychic Special 0 80 15 1 Inflicts damage 50-150% of user's level.
Psybeam Psychic Special 65 100 20 1 May confuse opponent.
Psych Up Normal Status 0 0 10 19 Copies the opponent's stat changes.
Confuse Ray Ghost Status 0 100 10 25 Confuses opponent.
Zen Headbutt Psychic Physical 80 90 15 26 May cause flinching.
Magic Coat Psychic Status 0 0 15 28 Any special move is reflected back to the attacker.
Psyshock Psychic Special 80 100 10 37 Inflicts damage based on the target's Defense, not Special Defense.
Psychic Psychic Special 90 100 10 37 May lower opponent's Special Defense.
Payback Dark Physical 50 100 10 37 Power doubles if the user was attacked first.
Snore Normal Special 50 100 15 43 Can only be used if asleep. May cause flinching.
Rest Psychic Status 0 0 10 43 User sleeps for 2 turns, but user is fully healed.
Power Gem Rock Special 80 100 20 55
Bounce Flying Physical 85 85 5 55 Springs up on first turn, attacks on second. May paralyze opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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