Basic stats |
Health |
70 |
Attack |
43 |
Defense |
53 |
Sp. Atk |
43 |
Sp. Def |
53 |
Speed |
40 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Pound
|
Normal |
Physical |
40 |
100 |
35 |
1 |
|
Yawn
|
Normal |
Status |
0 |
0 |
10 |
6 |
Puts opponent to sleep in the next turn. |
Poison Gas
|
Poison |
Status |
0 |
90 |
40 |
9 |
Poisons opponent. |
Sludge
|
Poison |
Special |
65 |
100 |
20 |
14 |
May poison opponent. |
Amnesia
|
Psychic |
Status |
0 |
0 |
20 |
17 |
Sharply raises user's Special Defense. |
Encore
|
Normal |
Status |
0 |
100 |
5 |
23 |
Forces opponent to keep using its last move for 3 turns. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
28 |
Badly poisons opponent. |
Acid Spray
|
Poison |
Special |
40 |
100 |
20 |
34 |
Sharply lowers opponent's Special Defense. |
Swallow
|
Normal |
Status |
0 |
0 |
10 |
34 |
The more times the user has performed Stockpile, the more HP is recovered. |
Spit Up
|
Normal |
Special |
0 |
100 |
10 |
34 |
Power depends on how many times the user performed Stockpile. |
Stockpile
|
Normal |
Status |
0 |
0 |
20 |
34 |
Stores energy for use with Spit Up and Swallow. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
39 |
May poison opponent. |
Gastro Acid
|
Poison |
Status |
0 |
100 |
10 |
44 |
Cancels out the effect of the opponent's Ability. |
Wring Out
|
Normal |
Special |
0 |
100 |
5 |
49 |
The higher the opponent's HP, the higher the damage. |
Gunk Shot
|
Poison |
Physical |
120 |
80 |
5 |
54 |
May poison opponent. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
|
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sludge Wave
|
Poison |
Special |
95 |
100 |
10 |
TM34 |
May poison opponent. |
Sludge Bomb
|
|
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |