#450 Hippowdon

  • Hippowdon
It is surprisingly quick to anger. It holds its mouth agape as a display of its strength.
Basic stats
Health 108
Attack 112
Defense 118
Sp. Atk 68
Sp. Def 72
Speed 47

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Fire Fang Fire Physical 65 95 15 1 May cause flinching and/or burn opponent.
Ice Fang Ice Physical 65 95 15 1 May cause flinching and/or freeze opponent.
Thunder Fang Electric Physical 65 95 15 1 May cause flinching and/or paralyze opponent.
Yawn Normal Status 0 0 10 1 Puts opponent to sleep in the next turn.
Bite Dark Physical 60 100 25 1 May cause flinching.
Tackle Normal Physical 50 100 35 1
Sand Attack Ground Status 0 100 15 1 Lowers opponent's Accuracy.
Take Down Normal Physical 90 85 20 19 User receives recoil damage.
Dig Ground Physical 80 100 10 19 Digs underground on first turn, attacks on second. Can also escape from caves.
Sand Tomb Ground Physical 35 85 15 25 Traps opponent, damaging them for 4-5 turns.
Crunch Dark Physical 80 100 15 31 May lower opponent's Defense.
Earthquake Ground Physical 100 100 10 40 Power is doubled if opponent is underground from using Dig.
Double-Edge Normal Physical 120 100 15 50 User receives recoil damage.
Fissure Ground Physical 0 0 5 60 One-Hit-KO, if it hits.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Hippowdon qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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