#250 Ho-oh

  • Ho-oh
It will reveal itself before a pure-hearted trainer by shining its bright rain bow-colored wings.
Basic stats
Health 106
Attack 130
Defense 90
Sp. Atk 110
Sp. Def 154
Speed 90

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Weather Ball Normal Special 50 100 10 1 Move's power and type changes with the weather.
Sacred Fire Fire Physical 100 95 5 1 May burn opponent.
Safeguard Normal Status 0 0 25 11 The user's party is protected from status conditions.
Brave Bird Flying Physical 120 100 15 15 User receives recoil damage.
Gust Flying Special 40 100 35 22 Hits Pokémon using Fly/Bounce with double power.
Recover Normal Status 0 0 10 33 User recovers half its max HP.
Fire Blast Fire Special 110 85 5 44 May burn opponent.
Natural Gift Normal Physical 0 100 15 51 Power and type depend on the user's held berry.
Sunny Day Fire Status 0 0 5 55 Makes it sunny for 5 turns.
Extrasensory Psychic Special 80 100 20 65 May cause flinching.
Swift Normal Special 60 0 20 66 Ignores Accuracy and Evasiveness.
Punishment Dark Physical 0 100 5 71 Power increases when opponent's stats have been raised.
Whirlwind Normal Status 0 0 20 77 In battles, the opponent switches. In the wild, the Pokémon runs.
Ancient Power Rock Special 60 100 5 88 May raise all user's stats at once.
Sky Attack Flying Physical 140 90 5 99 Charges on first turn, attacks on second. May cause flinching.
Future Sight Psychic Special 120 100 10 99 Damage occurs 2 turns later.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Strength Normal Physical 80 100 15 HM04
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Roost Flying Status 0 0 10 TM19 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Fire Blast Special 110 85 5 TM38 May burn opponent.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Flame Charge Fire Physical 50 100 20 TM43 Raises user's Speed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Steel Wing Steel Physical 70 90 25 TM51 May raise user's Defense.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Sky Drop Flying Physical 60 100 10 TM58 Takes opponent into the air on first turn, drops them on second turn.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Ho-oh qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Delibird
Ledyba
Mantine
Crobat