#187 Hoppip

  • Hoppip
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
Basic stats
Health 35
Attack 35
Defense 40
Sp. Atk 35
Sp. Def 55
Speed 50

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Synthesis Grass Status 0 0 5 1 User recovers HP. Amount varies with the weather.
Splash Normal Status 0 0 40 1 Doesn't do ANYTHING.
Tail Whip Normal Status 0 100 30 5 Lowers opponent's Defense.
Tackle Normal Physical 50 100 35 10
Poison Powder Poison Status 0 75 35 13 Poisons opponent.
Stun Spore Grass Status 0 75 30 15 Paralyzes opponent.
Sleep Powder Grass Status 0 75 15 17 Puts opponent to sleep.
Leech Seed Grass Status 0 90 10 20 User steals HP from opponent each turn.
Cotton Spore Grass Status 0 100 40 25 Sharply lowers opponent's Speed.
Acrobatics Flying Physical 55 100 15 28 Stronger when the user does not have a held item.
Mega Drain Grass Special 40 100 15 30 User recovers half the HP inflicted on opponent.
Rage Powder Bug Status 0 0 20 31 Forces attacks to hit user, not team-mates.
U-turn Bug Physical 70 100 20 31 User switches out immediately after attacking.
Worry Seed Grass Status 0 100 10 34 Changes the opponent's Ability to Insomnia.
Bounce Flying Physical 85 85 5 40 Springs up on first turn, attacks on second. May paralyze opponent.
Memento Dark Status 0 100 10 43 User faints, sharply lowers opponent's Attack and Special Attack.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Acrobatics Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
U-turn Physical 70 100 20 TM89 User switches out immediately after attacking.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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