Basic stats |
Health |
35 |
Attack |
35 |
Defense |
40 |
Sp. Atk |
35 |
Sp. Def |
55 |
Speed |
50 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Synthesis
|
Grass |
Status |
0 |
0 |
5 |
1 |
User recovers HP. Amount varies with the weather. |
Splash
|
Normal |
Status |
0 |
0 |
40 |
1 |
Doesn't do ANYTHING. |
Tail Whip
|
Normal |
Status |
0 |
100 |
30 |
5 |
Lowers opponent's Defense. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
10 |
|
Poison Powder
|
Poison |
Status |
0 |
75 |
35 |
13 |
Poisons opponent. |
Stun Spore
|
Grass |
Status |
0 |
75 |
30 |
15 |
Paralyzes opponent. |
Sleep Powder
|
Grass |
Status |
0 |
75 |
15 |
17 |
Puts opponent to sleep. |
Leech Seed
|
Grass |
Status |
0 |
90 |
10 |
20 |
User steals HP from opponent each turn. |
Cotton Spore
|
Grass |
Status |
0 |
100 |
40 |
25 |
Sharply lowers opponent's Speed. |
Acrobatics
|
Flying |
Physical |
55 |
100 |
15 |
28 |
Stronger when the user does not have a held item. |
Mega Drain
|
Grass |
Special |
40 |
100 |
15 |
30 |
User recovers half the HP inflicted on opponent. |
Rage Powder
|
Bug |
Status |
0 |
0 |
20 |
31 |
Forces attacks to hit user, not team-mates. |
U-turn
|
Bug |
Physical |
70 |
100 |
20 |
31 |
User switches out immediately after attacking. |
Worry Seed
|
Grass |
Status |
0 |
100 |
10 |
34 |
Changes the opponent's Ability to Insomnia. |
Bounce
|
Flying |
Physical |
85 |
85 |
5 |
40 |
Springs up on first turn, attacks on second. May paralyze opponent. |
Memento
|
Dark |
Status |
0 |
100 |
10 |
43 |
User faints, sharply lowers opponent's Attack and Special Attack. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Acrobatics
|
|
Physical |
55 |
100 |
15 |
TM62 |
Stronger when the user does not have a held item. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
U-turn
|
|
Physical |
70 |
100 |
20 |
TM89 |
User switches out immediately after attacking. |