Basic stats |
Health |
50 |
Attack |
75 |
Defense |
45 |
Sp. Atk |
40 |
Sp. Def |
45 |
Speed |
60 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Peck
|
Flying |
Physical |
35 |
100 |
35 |
1 |
|
Leer
|
Normal |
Status |
0 |
100 |
30 |
4 |
Lowers opponent's Defense. |
Endure
|
Normal |
Status |
0 |
0 |
10 |
8 |
Always left with at least 1 HP, but may fail if used consecutively. |
Fury Cutter
|
Bug |
Physical |
40 |
95 |
20 |
13 |
Power increases each turn. |
Fury Attack
|
Normal |
Physical |
15 |
85 |
20 |
16 |
Hits 2-5 times in one turn. |
Headbutt
|
Normal |
Physical |
70 |
100 |
15 |
20 |
May cause flinching. |
False Swipe
|
Normal |
Physical |
40 |
100 |
40 |
25 |
Always leaves opponent with at least 1 HP. |
Bug Buzz
|
Bug |
Special |
90 |
100 |
10 |
28 |
May lower opponent's Special Defense. |
Slash
|
Normal |
Physical |
70 |
100 |
20 |
32 |
High critical hit ratio. |
Take Down
|
Normal |
Physical |
90 |
85 |
20 |
37 |
User receives recoil damage. |
Scary Face
|
Normal |
Status |
0 |
100 |
10 |
40 |
Sharply lowers opponent's Speed. |
X-Scissor
|
Bug |
Physical |
80 |
100 |
15 |
44 |
|
Flail
|
Normal |
Physical |
0 |
100 |
15 |
49 |
The lower the user's HP, the higher the power. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
52 |
Sharply raises user's Attack. |
Double-Edge
|
Normal |
Physical |
120 |
100 |
15 |
56 |
User receives recoil damage. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
False Swipe
|
|
Physical |
40 |
100 |
40 |
TM54 |
Always leaves opponent with at least 1 HP. |
Swords Dance
|
|
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Struggle Bug
|
Bug |
Special |
50 |
100 |
20 |
TM76 |
Lowers opponent's Special Attack. |
X-Scissor
|
|
Physical |
80 |
100 |
15 |
TM81 |
|
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |