Basic stats |
Health |
75 |
Attack |
95 |
Defense |
95 |
Sp. Atk |
95 |
Sp. Def |
95 |
Speed |
85 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Yawn
|
Normal |
Status |
0 |
0 |
10 |
1 |
Puts opponent to sleep in the next turn. |
Bubble
|
Water |
Special |
40 |
100 |
30 |
1 |
May lower opponent's Speed. |
Smokescreen
|
Normal |
Status |
0 |
100 |
20 |
1 |
Lowers opponent's Accuracy. |
Water Gun
|
Water |
Special |
40 |
100 |
25 |
1 |
|
Leer
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Focus Energy
|
Normal |
Status |
0 |
0 |
30 |
14 |
Increases critical hit ratio. |
Bubble Beam
|
Water |
Special |
65 |
100 |
20 |
18 |
May lower opponent's Speed. |
Twister
|
Dragon |
Special |
40 |
100 |
20 |
29 |
May cause flinching. Hits Pokémon using Fly/Bounce with double power. |
Brine
|
Water |
Special |
65 |
100 |
10 |
30 |
Power doubles if opponent's HP is less than 50%. |
Agility
|
Psychic |
Status |
0 |
0 |
30 |
40 |
Sharply raises user's Speed. |
Hydro Pump
|
Water |
Special |
110 |
80 |
5 |
51 |
|
Dragon Pulse
|
Dragon |
Special |
85 |
100 |
10 |
57 |
|
Dragon Dance
|
Dragon |
Status |
0 |
0 |
20 |
62 |
Raises user's Attack and Speed. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Scald
|
Water |
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Quash
|
Dark |
Status |
0 |
100 |
15 |
TM60 |
Makes the target act last this turn. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |