#608 Lampent

  • Lampent
This ominous Pokmon is feared. Through cities it wanders, searching for the spirits of the fallen.
Basic stats
Health 60
Attack 40
Defense 60
Sp. Atk 95
Sp. Def 60
Speed 55

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Smog Poison Special 30 70 20 1 May poison opponent.
Minimize Normal Status 0 0 10 1 Sharply raises user's Evasiveness.
Ember Fire Special 40 100 25 1 May burn opponent.
Fire Spin Fire Special 35 85 15 7 Traps opponent, damaging them for 4-5 turns.
Confuse Ray Ghost Status 0 100 10 10 Confuses opponent.
Night Shade Ghost Special 0 100 15 13 Inflicts damage equal to user's level.
Will-O-Wisp Fire Status 0 85 15 16 Burns opponent.
Flame Burst Fire Special 70 100 15 20 May also injure nearby Pokémon.
Imprison Psychic Status 0 0 10 24 Opponent is unable to use moves that the user also knows.
Hex Ghost Special 65 100 10 28 Inflicts more damage if the target has a status condition.
Memento Dark Status 0 100 10 33 User faints, sharply lowers opponent's Attack and Special Attack.
Inferno Fire Special 100 50 5 38 Burns opponent.
Curse Ghost Status 0 0 10 45 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Shadow Ball Ghost Special 80 100 15 53 May lower opponent's Special Defense.
Pain Split Normal Status 0 0 20 61 The user's and opponent's HP becomes the average of both.
Overheat Fire Special 130 90 5 69 Sharply lowers user's Special Attack.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Flame Charge Fire Physical 50 100 20 TM43 Raises user's Speed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Overheat Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Status 0 85 15 TM61 Burns opponent.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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