Basic stats |
Health |
45 |
Attack |
60 |
Defense |
45 |
Sp. Atk |
25 |
Sp. Def |
45 |
Speed |
55 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Leer
|
Normal |
Status |
0 |
100 |
30 |
1 |
Lowers opponent's Defense. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Odor Sleuth
|
Normal |
Status |
0 |
0 |
40 |
5 |
Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. |
Bite
|
Dark |
Physical |
60 |
100 |
25 |
8 |
May cause flinching. |
Helping Hand
|
Normal |
Status |
0 |
0 |
20 |
12 |
In Double Battles, boosts the power of the partner's move. |
Take Down
|
Normal |
Physical |
90 |
85 |
20 |
15 |
User receives recoil damage. |
Work Up
|
Normal |
Status |
0 |
0 |
30 |
19 |
Raises user's Attack and Special Attack. |
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
22 |
May lower opponent's Defense. |
Roar
|
Normal |
Status |
0 |
0 |
20 |
26 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
29 |
Inflicts double damage if a teammate fainted on the last turn. |
Reversal
|
Fighting |
Physical |
0 |
100 |
15 |
33 |
The lower the user's HP, the higher the power. |
Last Resort
|
Normal |
Physical |
140 |
100 |
5 |
36 |
Can only be used after all other moves are used. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
40 |
User must recharge next turn. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Roar
|
|
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Retaliate
|
|
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Giga Impact
|
|
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Thunder Wave
|
Electric |
Status |
0 |
100 |
20 |
TM73 |
Paralyzes opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Wild Charge
|
Electric |
Physical |
90 |
100 |
15 |
TM93 |
User receives recoil damage. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |
Snarl
|
Dark |
Special |
55 |
95 |
15 |
TM95 |
Lowers opponent's Special Attack. |