Basic stats |
Health |
72 |
Attack |
60 |
Defense |
30 |
Sp. Atk |
20 |
Sp. Def |
30 |
Speed |
25 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Focus Energy
|
Normal |
Status |
0 |
0 |
30 |
1 |
Increases critical hit ratio. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Sand Attack
|
Ground |
Status |
0 |
100 |
15 |
4 |
Lowers opponent's Accuracy. |
Arm Thrust
|
Fighting |
Physical |
15 |
100 |
20 |
10 |
Hits 2-5 times in one turn. |
Vital Throw
|
Fighting |
Physical |
70 |
0 |
10 |
13 |
User attacks last, but ignores Accuracy and Evasiveness. |
Fake Out
|
Normal |
Physical |
40 |
100 |
10 |
19 |
User attacks first, foe flinches. Only usable on first turn. |
Whirlwind
|
Normal |
Status |
0 |
0 |
20 |
22 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Force Palm
|
Fighting |
Physical |
60 |
100 |
10 |
28 |
May paralyze opponent. |
Knock Off
|
Dark |
Physical |
65 |
100 |
25 |
28 |
Removes opponent's held item for the rest of the battle. |
Wake-Up Slap
|
Fighting |
Physical |
70 |
100 |
10 |
34 |
Power doubles if opponent is asleep, but wakes it up. |
Belly Drum
|
Normal |
Status |
0 |
0 |
10 |
37 |
User loses 50% of its max HP, but Attack raises to maximum. |
Close Combat
|
Fighting |
Physical |
120 |
100 |
5 |
40 |
Lowers user's Defense and Special Defense. |
Endure
|
Normal |
Status |
0 |
0 |
10 |
40 |
Always left with at least 1 HP, but may fail if used consecutively. |
Heavy Slam
|
Steel |
Physical |
0 |
100 |
10 |
46 |
The heavier the user, the stronger the attack. |
Seismic Toss
|
Fighting |
Physical |
0 |
100 |
20 |
46 |
Inflicts damage equal to user's level. |
Reversal
|
Fighting |
Physical |
0 |
100 |
15 |
49 |
The lower the user's HP, the higher the power. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Bulk Up
|
Fighting |
Status |
0 |
0 |
20 |
TM08 |
Raises user's Attack and Defense. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Smack Down
|
Rock |
Physical |
50 |
100 |
15 |
TM23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Low Sweep
|
Fighting |
Physical |
65 |
100 |
20 |
TM47 |
Lowers opponent's Speed. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Focus Blast
|
Fighting |
Special |
120 |
70 |
5 |
TM52 |
May lower opponent's Special Defense. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |